AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in France, Q1 2022
Analyzing the performance of the top 5 low poly games on Android in France during Q1 2022 reveals interesting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on Android in France showcased diverse trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Roblox displayed strong performance in Q1 2022. Weekly revenue peaked at approximately $176K in the last week of December and then saw fluctuations, landing around $95K by the end of March. Downloads remained relatively steady, with a high of 42.5K in the last week of December, gradually declining to approximately 27.7K in the final week of March. Active users hovered around 1.8M at the beginning of January and slightly decreased to roughly 1.7M by the end of the quarter.
Idle Lumber Empire experienced a downward trend in weekly revenue, starting at $13.5K in late December and dropping to about $7.2K by the end of March. Downloads showed some volatility, peaking at 25.7K in the last week of December and ending the quarter at around 18.3K. Active users also followed a similar pattern, starting at 39.8K and dipping to nearly 35.2K by the end of March.
Move House 3D had an interesting quarter. Weekly revenue saw a notable spike to $235 in late January but generally remained low, ending the quarter at $26. Downloads peaked impressively at 58.5K in the week of January 24, decreasing significantly to around 2.4K by the last week of March. Active users mirrored this trend, starting at 2.8K in early January, peaking at 102.7K in late January, and dropping to about 10.5K by the end of March.
Riding Extreme 3D showed modest revenue increases, with weekly earnings climbing from $5 at the end of December to $42 by the end of March. Downloads fluctuated, peaking at 17.3K in late January and ending at around 11K. Active users saw a peak at 38.8K in late January, with a slight decline to about 29.8K by the end of March.
Stick vs Craftman had varied performance in Q1 2022. Revenue remained minimal, with a peak of $9 in early March. Downloads saw an early peak at 21K in late February, tapering off to approximately 4.9K by the end of March. Active users followed a similar trend, peaking at 25.3K in late February and decreasing to around 9.2K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.